Here I present the ongoing development of a machine learning emulator (ensemble-based) for wildfire plume rise. This emulator is trained using a high resolution, turbulence-resolving Large Eddy Simulation (LES) model. This LES model resolves plume rise process considering the impacts of the fire-induced buoyancy, turbulence, entrainment, and moisture processes. The LES model is physics-based and an ideal tool to study wildfire plume dynamics but is too computationally expensive to scale up. The emulator trained using this LES model offers remarkable computational efficiency therefore can be implemented into host models (e.g., air quality forecast systems). Rigorous measures are taken to mitigate overtraining, and the outcomes are physically sound and interpretable. Preliminary results show that this machine learning emulator trained using LES outperforms a widely used physics-based plume rise model in terms of mean smoke injection height and smoke profile shape. The development of this new plume rise emulator is part of a large project leveraging a wide variety of wildfire plume height products from geostationary/polar-orbiting satellites as well as ground radar network; these plume height products will be used to further evaluate the emulator. In summary, this project seeks to improve the wildfire representation in air quality forecast systems as well as chemistry-climate models.

