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We have completed a pair of idealized simulations that illustrate the potentially important effects of radiative transfer processes on convective storm dynamics. One of the demonstration simulations (the control) was run without surface physics and radiation. In the other simulation, radiative cooling due to anvil shading was emulated by prescribing a cooling rate to the skin temperature at any grid point at which cloud water was present overhead. The imposed skin cooling rate is consistent with past observations. Low-level air temperatures were coupled to the skin cooling in this second simulation by the inclusion of surface sensible heat fluxes using simple bulk aerodynamic drag laws (latent and soil heat fluxes were not included).
Significant differences were observed between the two simulated storms, particularly in the evolution of the vorticity field and gust front. Though this emulation of radiative cooling is admittedly simple, it illustrates that a potentially important forcing is being missed in numerical simulations of long-lived convective storms.