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One area of simulation that could greatly benefit from inexpensive parallelization is emergency response transport and dispersion modeling in urban areas. In a previous paper, we implemented a simple Lagrangian dispersion model based on the Quick Urban and Industrial Complex (QUIC) dispersion modeling system on the GPU for a simple continuous point source release in a uniform flow. The GPU simulations (which utilize upwards of 128 pixel processing components on the GPU) outperformed the CPU simulations by three orders of magnitude. Another important benefit of GPU-based dispersion simulation is real-time visualization of the dispersion field since all data necessary for visualization is already on the GPU. For the present paper, we utilize the QUIC dispersion modeling framework to extend our GPU simulations to a fully urbanized domain with multiple explicitly resolved buildings. We compare GPU simulation results to the standard QUIC CPU results, highlight performance gains and discuss challenges associated with implementation of Lagrangian dispersion models onto the GPU.
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